Wrath of the Righteous
kingdom size 1hex lots used so far 9
LG Large Town
Good: +2 Loyalty;
Lawful: +2 Economy;
Corruption -2, Crime -4 , Law +3, Society 0 Fame +2
Qualities- Holy Site, Strategic Location, Tenacious
Base Value 7150, Purchase Limit 10,000, Spell casting 7th
Minor Items large town values, look it up later to tired
(Tenacious provides -2 corruption and -2 crime
bridge is fixed
total bp 29
HOUSE x1 pop+1250 applyed
Kingdom Unrest –1
Upgrade From Tenement
Special The first House you build during the Improvement
phase does not count against the total number of buildings
you can build during the phase
A number of mid-sized houses for citizens
Kingdom Economy +2, Loyalty +2, Stability +2, Unrest –4; Fame +1
Discount Noble Villa, Town Hall used
Limit 1 per settlement
Special Defense +8
Limit Settlement must have a building that can create medium
Special Can share lot with Castle, Cathedral, Market,
Monument, Park, or Town Hall
A fountain built around several decanters of endless water that
provides an inexhaustible supply of fresh water.
1 hex of road
if we use funds to buy a lyre of building bp cost 61-48 pop +1000
Kingdom Unrest –2 (once per settlement)
Limit Land district border
Special Defense +1
TRADE SHOP 10 BP, 1 LOT
Kingdom Economy +1, Stability +1
Limit Adjacent to 1 House
Upgrade To Guildhall
Special Base value +550 gp
Settlement Productivity +1
NOBLE VILLA 12 BP, 2 LOTS or 6 if ruin is around
Kingdom Economy +1, Loyalty +1, Stability +1; Fame +1
Discount Exotic Artisan, Luxury Store, Mansion used
Upgrade From Mansion
Settlement Society +1
LUXURY STORE14 BP or 7 if ruin is around, 1 LOT
Kingdom Economy +1
Limit Adjacent to 1 House
Upgrade To Magic Shop; Upgrade From Shop
Special Base value +2,200 gp
Magic Items 2 minor rings, wands, or wondrous items
A shop that specializes in expensive comforts for the wealthy.
what roles we Must fill
Ruler Benefit: Choose one kingdom attribute (Economy,
Loyalty, or Stability). Add your Charisma modifier to
Councilor Benefit: Add your Charisma modifier or Wisdom
modifier to Loyalty.
General Add your Charisma modifier or Strength
modifier to Stability.
Magister Benefit: Add your Charisma modifier or Intelligence
modifier to Economy
Marshal Benefit: Add your Dexterity modifier or Wisdom
modifier to Economy.
Spymaster Benefit: During the Edict phase, choose one kingdom attribute (Economy, Loyalty or Stability). Add your Dexterity modifier or Intelligence modifier to this attribute.
Treasurer Benefit: Add your Intelligence modifier or Wisdom modifier to Economy.
Warden Benefit: Add your Constitution modifier or Strength modifier to Loyalty.