Arnn Kir

Description:
Bio:

ARON KIR CR5
Male human rogue 5/low Templar 1
N Medium Humanoid (human)
lnit 3; Senses Perception -1
DEFENSE
AC 19, touch 13, flat-footed 16 (
5 armor, 3 Dex, +1 shield)
hp 54 (6HD; 5d8 +1d10 +23)
Fort +4, Ref +7, Will +O; + 1 vs. traps
Defensive Abilities
evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30ft.
Melee +1 short sword +6 (1d6 +3/19-20),
mwk light spiked shield +6 (1d4
1)
Ranged dagger +7 (1d4 +2/19-20)
Special At tacks
crusader +1, sneak attack +3d6

Str 14, Dex 16, Con 14, Int 13, Wis 8, Cha 10
Base Atk +4; CMB +6; CMD 19
Feats
Improved Shield Bash, Mounted Combat, Skill Focus (Knowledge [engineering]), Toughness, Two-Weapon Fighting, Weapon Finesse
Skills
Acrobatics +11, Bluff +11, Craft (alchemy) +6, Disable Device +13, Disguise +2, Knowledge (engineering) +10, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +10, Ride +8, Sleight of Hand +11

Languages Abyssal, Ancient Osiriani, Celestial, Common, Dwarven, Halfling,Hallit
Osiriani
SQ
flag of convenience, rogue talents (combat trick, finesse rogue), trapfinding 2
Combat Gear potions of cure light wounds 2), potion of invisibility , potions of lesser restoration (2);
Other Gear
+1 chain shirt, mwk light spiked steel shield,
1 short sword,
dagger, bedroll, cold-weather outfit, dagger, flint and steel, mwk backpack, mwk thieves’ tools, rations (5days), traveler’s outfit, waterskin, winter blanket, 62 gp, 4 sp, 3 cp

Arnn Kir

Wrath of the Righteous wizardrisk